Tuesday, July 21, 2015

Fornax #5 Rough Draft

     Fornax is a fanzine devoted to history, science fiction & gaming as well as other areas where the editor's curiosity goes.  It is edited by Charles Rector.  In the grand tradition of fanzines, it is mostly written by the editor.  This is Issue #5 published in September 2015.
     If you want to write for Fornax, please send email submissions to crector@myway.com with a maximum length of 1,000 words.  No fiction, poetry or artwork please.  Any text format is fine.  There is no payment other than the exposure that you will get as a writer.  Of course, Letters Of Comment are always welcome.  If you want to read more by the editor, then point your browser to:  http://omgn.com/blog/cjrector






From the Editor:

The 2015 Hugo Awards

      Have you ever taken a firm position on a subject only to realize later that you were on the wrong side and as time went on, you got to wonder how you ever took that previous position?  That was my experience with
this year's Hugo Awards.  When the year started, I was on the side of the slates.  It seemed that the slates were a good idea given the state of the Hugo Awards.  
          How low is the state of the Hugo Awards  today?  In Alexiad #81,  the infamous  letterhack and author of so-called "historical mysteries"  Eric Mayer wrote about his experience reading four of the short story nominees from the 2014 Hugo Awards.  Quoth Eric:
     At least I thought I was going to be reading short stories. What I
found were...I’m not sure. An extended joke? The author’s notes for a short story just slapped into a word processing file?  Some sort of weird intelligence test? Okay,I’m no literary genius but who actually understands this stuff? Anyone. Really? Is it a matter of the Hugo nominated authors have no clothes? Or maybe the readers who pretend to understand, or think they do, have no clothes either? Beats me. 
Mayer also added that:
    " [T]here’s something dreadful about Hugo nominated short stories. I agree the selection last year was awful. That sort of show-offish stuff is not real literature. It’s sophomoric college lit-mag junk. "  For his part Alexiad editor Joseph T. Major added that he was, "not fond of pretentious neo-New Wave nonsense put out by people with the right selection of victim statuses."
          So what we had here was a problem that needed fixing.  There were some folks who volunteered their services as slate creators who  claimed to have only the best intentions.  Only problem is that their slates, as actually executed, basically consisted of personal friends and professional acquaintances of the slate makers.  There was a also a previously obscure publishing house associated with one of the slate makers.  It  appears that the slate makers were more interested in exploiting the situation for their benefit as well as that of their friends
   
          Additionally, they also claimed some sort of ideological  justification they were stalwart conservatives acting to overturn the tyranny of decadent liberals.  This was apparently done to get people who otherwise would not have cared to support their cause.  This was an interesting strategy given only a few very few of the stories that they nominated could be called "conservative"  in any way.  The end result was a situation where  the Hugo nominees for fiction were of arguably higher quality than they had been in recent years, but they were nowhere near as good as what they could have been.  Given how many sci-fans have an instinctive aversion to slates and with it the idea that there are folks voting on the basis of what they have been told, not on their own reading experiences, this was a foolish move.  

          On top of that, you also had the disgraceful behavior of  Kary English & Rajnar Vajra  both of whom proved themselves of being  capable of saying or doing anything to get the award.  What happened was that they accepted the nominations not realizing just  how upset so many fans were about it.  Then when they did realize how many fans were upset, they failed to withdraw their names from consideration.  Instead, they doubled down on stupid, calling Theodore Beale aka Vox Day all sorts of names as if that would earn them the Hugos that they so clearly coveted.  This was a strategy with no hope of success as shown by the fact that if it were not for Vox Day, neither one of them would have ever made the ballot in the first place.  



     And how did the slate makers and their friends react when their little gambit failed to attract majority support?  They reacted with all sorts of hateful behavior including wholesale name calling.
Its difficult to see how these people consider themselves to be any sort of sci-fi fans when they are so quick to get nasty  

     For instance, Vox Day's colleague in slate making next year is supposed to be Kate Paulk.  And how has Paulk acquitted herself the past week or so?  Well, for starters, she has accused everybody who voted "No Award" for anything as being "communists."  Basically, she seems to think that there is a war going on between elitist "TruFans" (TF) and the "Secret Masters of Fandom" (SMOF) who manipulate them on the one hand and the virtuous "wrong fans" having "wrong fun" on the other.  All this is very interesting given that its always been my impression that   TF's and the SMOF's are basically jokes among the real sci-fi fans.  Evidently, the would-be rulers of fandom like Kate Paulk and her ilk cannot tell the difference between fannish humor and reality.

     In her most recent blog post at:
http://madgeniusclub.com/2015/08/27/yet-another-post-hugo-post/
Paulk doubles down on being a jackass.  For instance, she claims that, "It’s a shame this    year’s hosts showed all the restraint of a Nazi rally along with the morals of a Soviet show trial and the taste and discernment of a cat in heat. "  After going on with one vicious smear after another, Paulk finishes her blog post with the following statement:  "what’s even sadder is this         pathetic collection of power-hungry little Hitlers have destroyed what was once a               genuinely respected award. "  After reading this post, one is tempted to say that if she wants to look at a "power-hungry little Hitler," all she needs to do is look into the nearest mirror.

     What's even more depressing is that if you look at the comments to her post, all you will see is varying shades of complete agreement with Paulk with scarcely any dissent.  There are two ways of interpreting this.  First,  that Paulk and her allies have done a very good job of cultivating an audience that they can sell a complete bill of good to.  Either that or Paulk or someone working with her has been censoring the comments to remove the ones that she can't or won't answer.  And it would appear that the latter is the most likely given my experience in commenting on the pro-slate blogs because with very few exceptions, all of my comments made to these blogs were either disallowed in moderation, or if approved would subsequently disappear.  Even worse, one comment that I did make on a blog  was altered by someone to read almost completely different from what I had posted.  


     Here's another example written by the normally reliable Cathy Young on the Real Clear Politics (RCP) website.  How she can claim that science fiction is under the domination of "progressive authoritarianism," just goes to show how uninformed she is.  What she needs to do is to broaden her horizons by reading such traditional fanzines as Alexiad, Askance, Challenger, Fadeaway, Opuntia, The Pleasure of Ruins, The Reluctant Famulus, SF Commentary, Side Trekked & Spartacus and see for herself just how much diversity there really is in science fiction fandom.  One can only wonder just what the late Forrest J. Ackerman would have made of the idea that sci-fi fandom was under the domination of any sort of mundane ideology, let alone "progressive authoritarianism."
http://www.realclearpolitics.com/articles/2015/08/30/mutiny_at_the_hugo_awards_127934.html



     It might be noted that I did a blog comment that was similarly written to the above   paragraph and unsuccessfully submitted it to RCP.  I also wrote similar comments, addressed to different pro-slate bloggers, and none of those comments were allowed either.  What    this means is that the pro-slate crowd is bound and determined to get their way no matter  how much damage is inflicted on the Hugo Awards, fandom or even Science Fiction itself.    Truly the cure of the slates has proven to be even worse than the original disease.   

Unclear on the Concept

     The August 2015 issue of Popular Science has a lengthy section called "Dispatches from the Future."  Its not clear what these dispatches are supposed to be.  Excerpts from forthcoming novels?  Or super condensed versions of those novels?  Whatever they are supposed to be, they do make you want to go out and buy  any of them.  


The Inconsistent Vint Cerf

     Back during the 2000 presidential race, Vint Cerf was seemingly everywhere claiming that Al Gore was right when he claimed to have invented the Internet.  That was pretty interesting since Cerf had been the self-styled "father of the Internet."  Now that Al Gore is no longer running for public office, Cerf is back to claiming that he is the one who deserves our praise for the wonders of the Internet.  The article by Sarah Scoles in the August 2015 issue of Popular Science offers a look at the bloated ego of this charlatan. 

 


Why the Surge in Sci-Fi's Popularity during the 1970's?

     Why did sci-fi surge in popularity during the 1970's?  My take:  I'd say that the writings of Erich von Daniken had something to do with it. If it was true that aliens visited Earth in the past, then suddenly those Buck Rogers stories were no so crazy anymore. Its also interesting that the growth of the genre's acceptance came when sci-fi came to be the accepted abbreviation instead of the stodgy old SF. Another factor was the advent of sci-fi on Saturday Morning TV. It was from those shows, especially Jason of Star Command, that I got my love of sci-fi.
The State of Today's Comic Book Business:
     Why are comic books are in a state of decline sales wise? Since the late 1940's, their price have risen more than twice the rate of inflation. Of course there are other reasons for their decline,. For instance, the over-reliance on gimmicks like having the world in mortal peril because of a laser being shot into Earth's atmosphere. Or the fact that during the 1970's, it seemed as if practically every female character shed at least half their clothing. This was especially true of the Legion of Super-Heroes. Another factor was that ti took so long for DC Comics to recognize the popularity of the JSA following the successful establishment of Earth-2. Finally, there were so many stories when, even though it was established that a certain superhero was a member of a band of other heroes, there were ll too many stories where the fate of the entire world rested on just that one hero while the other heroes were seemingly oblivious to the world's plight.
The Roaring Twenties



      The decade of the 1920's were an unique period in American history.  It was the decade following the horrors of World War I as well as the decade preceding the Great Depression and World War II.  It was an age of extremes on the one hand it was an energetically exciting decade of fun & freedom while on the other hand, it was the decade of Prohibition and the rise of organized crime.

     In genre fiction, the 1920's saw the rise of classy post-Sherlock Holmes detectives such as as Miss Maple, Hercule Poirot and Philo Vance.  It was also the decade that saw the rise of hardboiled detective characters such as Bulldog Drummond and Sam Spade  The decade also saw the formation of the science fiction genre with the births of Weird Tales (1923) and Amazing Stories (1926).  

    The Twenties were also a notable decade for scientific and technological advancement.  It saw the birth of sound in movies and the spread of the telephone.  Such other things that we take for granted today also spread during the decade such as the motor car, commercial airlines and hydroelectric electric power.

     The Twenties were an  unique decade in American history and we are all the better for it.
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Essay:  The ADA at 25

     The Americans with Disabilities Act (ADA) is now over 25 years old.
     On the 25th anniversary of its passage, the establishment in this
country did what it so often does: engage in self-congratulatory rhetoric about 
how wonderful it is and by extension, how wonderful they are for making
it the law of the land. From all the media coverage, you would think that 
the ADA is an unqualified success. In reality, it is anything but that.

     It has been estimated that there are as many as 57 million
handicapped people in this country. In other words, about one in five
of the persons who are here legally. 

     Under the ADA, handicapped folks are supposed to be able to be
able to enjoy the same work opportunities as able bodied people. 
However, the overwhelming majority of the handicapped population, such as myself,
are unable to secure lasting gainful employment. The participation rate
for handicapped people is lower than that of women and minorities. During 
the outbreak of the recession in 2008, handicapped workers exited the
workforce at a faster rate than did able bodied workers.

     From the above facts, it appears that there is a serious problem
regarding employment for handicapped people. However, the
politicians in this country are not even trying to fix the real problem: the fact
that the economy is still arguably stuck in a recession. Instead, they are
talking about measures that could make the situation even worse. 

     Among other things, politicians are talking about the idea of
having mandatory hiring quotas for handicapped workers. Recently, the Obama
U.S. Department of Labor considered requiring federal contractors to 
hire at least 7% of their new employees from the ranks of the
handicapped. Former Senator Tom Harkin of Iowa has long wanted to “make the issue of
disability employment a national priority.” Likewise, Delaware
Governor Jack Markell has also pushed this issue as a top priority.

     The politicians have often talked about how federal agencies need 
to do a better job employing handicapped people like myself. In 2010,
President Barack Obama signed Executive Order 13548 that specifically 
set a goal of hiring at least 100,000 additional handicapped workers by
the end of 2015. The Office of Personnel Management has estimated that
handicapped employees constitute 7.5% of the federal workforce. The figures
increase to 11% when you add veterans who are at least 30% disabled. As of now,
more than 200,000 handicapped workers are now employed by the federal
government.

     What is the big picture for handicapped workers? Still
under-employed. The recession that began in 2008 and that is still arguably going on
disproportionately affected employment for handicapped folks. A much 
greater percentage of handicapped workers lost their jobs compared to
able-bodied workers. There are misperceptions about handicapped workers and 
negative attitudes linger. There are also legitimate concerns that
accommodating handicapped hirelings could be expensive or that health care costs could 
spike. Tax policy needs to be changed to alleviate these concerns.

     While the politicians and press both celebrate the anniversary of
the ADA's passage, we need to reflect on what we were promised when the
law was passed. That is, handicapped people were promised 
an equal opportunity to work. Currently the economy is recovering and
veterans are returning from the War on Terrorism, and kids in special
education programs are making their way through public school. What 
we as a nation need to do is make sure that the handicapped among us 
are treated fairly and squarely.
     







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Book Reviews:


Colonial Arkansas, 1686-1804:  A Social and Cultural History by Morris
S. Arnold.  (Fayetteville:  University of Arkansas Press, 1991.  xv +
232 pp., index, notes, cloth, $28.00).


     Back before there was there was a territory officially called
"Arkansas," there were settlements in the area of the future state.
These settlers were Frenchmen who lived in the area under
 the jurisdiction of the colonial governors of Louisiana.  These
Frenchmen were primarily engaged in hunting and trapping with the fur
trade their primary line of work.

     Arnold's book centers on the town that would later become known
as "Arkansas Post."  It was a French/Canadian outpost that was 
founded during the early Eighteenth Century.  This town never had
much in the way of population and the area remained a backwater
in the French colonial empire in North America.  

     Colonial Arkansas, 1686-1804 by Morris S. Arnold is not an especially 
good book.  It is weak on matters to both colonial politics and the
military situations that the settlers found themselves in.  It is a
shame that this is still the only book that has been published about this
interesting subject.










The Ironclad Alibi by Michael Kilian



     This is the third novel in one of the most frustrating series of historical mystery novels ever written.  The hero, Harrison Raines, is a slavery hating member of a successful Southern family of tobacco planters.  It is never clear just why he hates slavery.  It is this abolitionist spirit that drives him to serve the Union during the Civil War as an intelligence agent in the Secret Service.  His being a member of the Southern plantation aristocracy gives him a base of operations in the South from where to work.



     Raines has a constant companion named Caesar Augustus, a black man.  Raines supposedly freed this guy,  but the black man hangs around him and acts just like a slave.  Even worse, the supposed abolitionist Raines treats him like a slave.  This is but one of the reasons just why it is difficult to buy into the idea of Raines being a rebel against the Southern plantation aristocracy from which he sprang.  This helps makes Raines a character that the reader finds it difficult to believe in.



     There are other ways that hampers the quality of both this novel and this series as a whole.  In every book, Raines has a top secret mission of the most utmost importance to accomplish.  However, he seems more interested in the ladies than in doing his duty for the Union that he supposedly believes in so much.  This is in contrast to James Bond who, despite his messing around with females, always knew that his duty came first.  Harrison Raines, on the other hand, always seems  to treat his mission as an afterthought.


     Additionally, there is always a murder that complicates things.  Raines always takes the attitude that solving the murder is more important than his espionage mission.  However, he never solves and of these murders and he never really does his duty to the Secret Service either.  The end result is frustration for the reader who expects much better given the fact that author Michael Kilian was one of the most outstanding writers for the Chicago Tribune when that newspaper was one of the best papers in the nation.  As for the title of this particular book, there are ironclad warships, but no alibi.

The Star Rider by Doris Piserchia
     Doris Piserchia is one of the most unjustly obscure sci-fi writers around.  Part of this is because her last work was published in 1983.  The other part is because all of her work is experimental.  This particular novel is about telepathy and telepathic communication.  It is interesting  through its length.
This one is well worth looking for through the stacks at your local library and through the collections at your local used book store.

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Fanzine Reviews:

http://efanzines.com/Fadeaway/index.htm
Fadeaway #46


     Quite a bit in the latest issue of Fadeaway.  The main article is about The Shadow with an in-depth rundown about both the magazine and the radio show.  There is also a decent amount of stuff about the character, although not as much as I would have liked.  There was also mention of a Shadow comic book, but hardly anything in detail about it or about later Shadow comic books.  



     News about the march of Political Correctness with regards to the HPL and Cecil Rhodes statues. Sad to see Mr. Jennings joining the ranks of those who want to fight alleged fascism with real fascism.

     There is a list of available back issues for $6 a pop.  Some of the pre-E-Fanzines issues look pretty interesting.

     Pretty interesting article about comic books about how, contrary to the reports in mundane news media, comic book sales are not doing especially well now.  

     Some discussion on why sci-fi became so popular during the 1970's.  Mr.Jennings reports that even in the late 1970's, people made unkind statements whenever he evinced a love of sci-fi.  This ties in my experiences at Platteville High School in 1983 where I was run down for reading a sci-fi book during study hall.

     As ususal, the best part of the zine is the Letters Of Comment that this time ran to 
about 20 pages. 

http://efanzines.com/Reluctant/ReluctantFamulus-106.pdf
The Reluctant Famulus #106

     For the most part, Issue #106 of The Reluctant Famulus was just as good as previous
issues.  Only problem was an unfortunate column by Matt Howard that was loaded with all
sorts of errors.  Every factual claim that he made was factually erroneous.  For instance, he claimed that the Saturday Evening Post was founded in 1897 by Benjamin Franklin.  This  

was most interesting since Franklin had passed away 107 years earlier.  


      Gene Stewart writes about "fascist capitalism" without spelling out what exactly he means by that. Does he blame Obama for this? Also, he writes that "magazines are scarce." Is he aware of the huge numbers of webzines of various genres that are being published? Or does he not consider them as being magazines?

     Mr. Alfred D. Byrd's follow-up was every bit as excellent as the first part about what if the South won the Civil War, especially in pointing out that if the Confederacy had won its independence, then there is no more reason to believe that the USA would have been reunited than there is no reason to believe that the USA will ever become reunited with Great Britain.

     Is the letterhack Milt Stevens the same guy who back in 1975 wrote the piece, "Visit to a Pulpy Planet" that appeared in The Alien Critic #12? If so, one wonders how  would have handled himself if, instead of Detective Tom Lange, he had to answer 200 or so questions from Johnnie Cochran pertaining to his house in Simi Valley.

As is the case, with most other long-running fanzines, the LOC's were the best part of the mix.






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Game Review:

Masks of Nyarlathotep  Chaosium 1986.

 Back during the years 1997-2000 when I was a member in good standing of the heavily gaming oriented Little Rock Science Fiction Society (LRSFS), they had the attitude that by the mid-1980's, all he innovation in the creation of roleplaying games (RPGs) had withered away.  That being the case, they believed that chronologically, the very last RPG ever created that was worth playing was the 1986 Chaosium effort Masks of Nyarlathotep.
     Although this was originally created for Chaosium's Call of Cthulhu system, it can be easily adjusted to play in other role-playing systems.  This alone makes this an unusually good game.  The fact that it is generally considered the single best game ever  based on the works of H.P. Lovecraft makes it even better.
     This game's background  concerns an archaeological expedition led by a wealthy New York playboy who comes across as a slightly insane 1920's version of Hugh Hefner.  The expedition discovered something big in Egypt, but the leader chose to keep ti a secret while the expedition proceeded deeper into Darkest Africa.  However, the expedition was reportedly destroyed in Kenya by the natives.  An author who is also a respected authority on archaeology has uncovered something about the expedition's true fate has called you up to ask for your help, but before he can tell you everything, the call is cut off.
     That being the case, what you the player and your friends do is trace the path of the  Carlyle expedition and find out what really happened.  This game really adds a wallop to the Call of Cthulhu system.  It adds 29 new magic spells, 11 new monsters, 57 supporting characters, 21 different classes of people as well as a new skill.  This latter is Martial Arts.  It seems strange that the Call of Cthulhu system did not have any sort of martial arts skill prior to 1986, but there you are. There are also hundreds of clues for the travelers to use in this game.
     There is quite a bit of materials included in this game.  It is all done with a nice 1920's period look.  The same goes for the game's packaging and is very tastefully and elegantly done.
     As far as RPGs go, Masks of Nyarlathotep is just about perfect.  If my friends in the LRSFS were right about this being the very last RPG ever created that was worth the bother playing, then this is the very best way for a line of game development to end at.

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Movie Reviews:


The Adventures of Pluto Nash  (2002)

     There are some movies that are not meant to be great art. They aim to be nothing more than a fun way to pass time and eat popcorn at the same time. The Adventures of Pluto Nash is one of those movies.

     Eddie Murphy is great as the intrepid hero Pluto Nash as he fights the sinister space mafia. Originally, Nash was a small businessman who the mafia tries to shake down. However, Nash decides to fight the mafia in what turns out to be one of the most slapsticky sci-fi adventure flicks of all time. Thrills, spills and chills abound in this wild and wacky funfest. Pluto Nash is a well-plotted futuristic sci-fi adventure story with a comedic bent.

     It also features a great cast with Rosario Dawson, Pam Grier, John Cleese, Randy Quaid, Peter Boyle and Jay Mohr. Murphy is good in the title role. Randy Quaid almost steals the show as Murphy's robot companion & bodyguard, Bruno. There are other hilarious robot characters such as a prostitute robot. Cleese plays James the chauffeur robot driver of a luxury car. This movie also features great special effects and pretty good music. The lunar environment that it was set in was quite interesting.

      The Adventures of Pluto Nash is set on the Moon in the year 2087 and the Moon is built up like a Las Vegas type settlement in space. There are also some beautiful scenes of Earthrise and exteriors of lunar habitats. The photography in this flick is exquisite. 

     Essentially, The Adventures of Pluto Nash is a science fiction comedy along the lines of 1984's The Ice Pirates. The goofy gadgetry should keep you amused and the one liners only add to the comedy. This movie is also a sharp satire of other science fiction movies.

     Basically, this is what back in the pre-TV era would be called a B movie. It has a fun plot and lots of action. You can tell that the actors really enjoyed themselves while making this movie. The fact that the actors obviously had so much fun helps make it easier for you to have fun watching them. 

     If you just want to relax and have fun while eating popcorn and drinking pop, then this is a great movie for you. Essentially, when you just come down to it, The Adventures of Pluto Nash is a kid's flick. And what a kid's flick it is! This movie is heartily recommended for everyone who wants get their rest and relaxation watching a fun family movie.'

The Amazing Spider-Man (2012)

     The 2012 flick The Amazing Spider-Man is the single greatest
Spiderman movie ever made. It is also a great family film. It is also very
entertaining. A young man Peter Parker (Andrew Garfield) is bitten by a
spider and acquires incredible super powers. He soon develops a recipe
for making artificial webbing so that he can go about New York City like
a humanoid spider. 

     Andrew Garfield is a marked improvement in the role of Peter Parker
aka Spiderman over Tobey Maguire. Likewise, Emma Stone in the role of
Parker's girlfriend Gwen Stacy is much better than the vapid Kirsten
Dunst who played Parker's girlfriend in past Spiderman movies. Just
these two casting decisions alone make this a much better movie than its
predecessors. 

     At first glance, the story of this flick is not much different than
that of the first Sam Raimi Spiderman movie. Peter Parker gains amazing
powers such as super dexterity and incredible tactile strength after
being bitten by a radioactive spider. Parker also humiliates the high
school bully Flash Thompson. Parker also starts climbing all over New
York City. 

     However, there are some very real differences between The Amazing
Spider-Man and the three Sam Raimi Spiderman movies. First of all, in
the Raimi movies, the bite of the radioactive spider bestowed upon Peter
Parker/Spiderman the ability to shoot organic webs. In the original
comic book, Peter Parker invented his own formula for artificial
webbing. In this way, Parker gained super powers through both accident
and design. This movie restores the original comic book's
version of how Peter Parker created the artificial webbing and the
result makes for a better movie. Additionally, in this flick there is a very
real romance between Peter Parker and a girlfriend who is worthy of him. In the
Raimi flicks, the girlfriends were all a bunch of doltish losers. 
Finally, in The Amazing Spider-Man, the fate of Peter Parker's parents
was presented as a very real mystery while in the Raimi movies, they
were hardly even mentioned.

     While it is true that this movie is much better as a Spiderman
flick than any of the Raimi movies, there are are still some problems. 
For instance, this movie was missing the magical spark that people
have come to expect of superhero movies. The origin story of the 
green lizard bad guy in this movie was patently unbelievable. On top
of that, the reptilian villain looked and acted too much like the
Incredible Hulk. In a way, this is also a way in which this movie stays true to the
original comic book since Dr. Curt Connors aka The Lizard was
always one of the least convincing of all the bad guys in comic books.

     Overall, a good case can be made that this is the very best
of all the Spiderman movies made thus far. If you liked the
Sam Raimi Spiderman flicks, then you will definitely love this one.

Fast Company (1938)

     When you look through Hollywood history, you will find there are
times when movies or movie series came about for seemingly unlikely reasons. For
instance,following the success of the A budget "Thin Man" movies, theater owners
started complaining about the time lag between the production/release of new
Thin Man movies. 

     In order to please these theater owners, Metro-Goldwyn-Mayer (MGM) 
decided to produce/release a series of three B budget movies. These
films were about the husband and wife detective team of Joel & Garda Sloane. 
As you can expect, the Sloanes were a knockoff of the Nick & Nora
Charles husband and wife detective team from the Thin Man movies. Essentially, 
MGM's Sloane detective movies were the Thin Man flicks done on a lower
budget.

     Perhaps the most unusual aspect of the Sloan detective flicks was
the fact that in each one of the three movies in this series, different actors
and actresses played the husband and wife detective team. In first film in the
series, the one that is the subject of this review. Melvyn Douglas played Joel Sloane and
Florence Rice played Garda Sloane. Although Rice is pretty much forgotten today,
back in 1938 when this movie was made, she was a major actress.

     The Sloane detective series were unusual in that the detective
couple were in the rare book business. The husband was widely regarded as an 
expert in the field. Rare books is an area where there are all
sorts of forgeries and other frauds, Also, they are skillful at recovering lost or stolen
volumes for insurance companies. In order to survive in this business,
you have to develop detective skills that are useful in other areas including solving murder cases
that the incompetent cops can't handle. This was a departure from the pattern
set in The Thin Man where Nick and Nora Charles lived off Nora's 
inheritance and did not do any real work.

     Although the Sloane detective flicks were considered B movies, they 
were actually on a similar level of quality as the A movie Thin Man
films. The two main actresses in Fast Company, for instance, were Claire
Dodd and Florence Rice. Both of these actresses were much better than Myrna
Loy in the Thin Man series. Although it has been more than three quarters
of a century since Fast Company was made, both Claire Dodd and Florence Rice
continue to impress as truly gifted actresses. Both Dodd and Rice 
were remarkably beautiful women whose careers faltered as they grew
older. It is a shame that both performers have been left in obscurity.

     The first movie in the Sloane detective movie series was Fast
Company, released in 1938, four years after The Thin Man. The shady rare books
dealer Otto Brockler (George Zucco) was murdered and the list of suspects is
quite long. It is up to the Sloanes to find out who really committed the dirty deed
to prevent an innocent man from being executed for a crime that he did not commit.

     The end result is a fast paced movie that has just the right amount 
of humor thrown in. This movie is quite entertaining even though the
lead actor (Melvyn Douglas) is stiff and unconvincing as a rare book dealer.
Florence Rice has to shoulder the movie with the assistance of
Louis Calhern, Claire Dodd and Nate Pendelton. However, to watch a
movie that fully realized the potential that the Sloanes had for mystery mixed
with comedy, moviegoers had to wait for the sequel Fast and Loose.

     In any event, Fast Company proved to be the first of a series of movies that
you can love for good old time mystery fun.











The House Bunny (2008)


     The House Bunny is a good example of a modern day fluffy comedy. Certainly, its script is well thought out and executed to be a barrel full of laughs for its intended teenage audience. The House Bunny is a flick that includes Hugh Hefner, the Playboy Mansion and a Playboy Magazine centerfold photo shoot in addition to other unusual ingredients for a comedy. In the hands of most directors, this would be the mix for a tasteless piece of trash. However, under the direction of Fred Ward, The House Bunny is a well done comedy that actually veers on the verge of being a comedy for the whole family. 

     The House Bunny stars Anna Faris as Shelley Darlingson, a qunitessentially dumb blonde Playboy Playmate who gets kicked out of the Playboy Mansion by Hugh Hefner himself. Darlingson winds up homeless and wanders around without a clue as to where she is or what she wants to do. Eventually, she meets some members of the local Zeta Alpha Zeta sorority. This local sorority house is in particular danger of losing its charter due to a lack of recruiting new pledges. In a rare display of initiative, Shelley offers her services as a "housemother" for the goofy sorority sisters. The girls hire her and soon Darlingson's bubbly optimism and ability to make homely girls beautiful make Zeta Alpha Zeta the hottest sorority on campus.

     Shelley Darlingson's chief helper in this sorority house makeover is Natalie (Emma Stone) who begins the movie as a rather awkward sorority sister. Under Darlingson's guidance, Natalie blossoms into a flower of beauty and competence. The other girls are all interesting characters with the pregnant Harmony (Katharine McPhee) being the most hilarious. As a group, the girls all have the same problem in that they are all pretending to be what other folks want them to be like instead of being themselves. Shelley teaches them to be true to themselves and to be themselves. 

     Perhaps the most surprising aspect of The House Bunny is the stunning performance of lead actress Anna Faris who previously played the role of Cindy Campbell in all four installments of the Scary Movie series, as well as other movies and guest roles in TV series, without ever hitting the big time. This is because most of her pre-House Bunny roles were as just plain dumb blondes. In other words, Faris's previous roles were basically one dimensional versions of Shelley Darlingson. In The House Bunny, Faris showed that she was capable of both being your basic dumb blonde, but also of playing a much more nuanced character who is also capable of leadership.

     While Anna Faris is surprisingly effective, that cannot be said for the rest of the acting. Other than Faris, the most effecive actor is Colin Hanks in the role of Shelley Darlingson's boyfriend Oliver. Of the remaining acting talent, both Emma Stone and Katharine McPhee are nice in their roles while Hugh Hefner was just being himself. The rest of the acting ranged from average to pretty bad. 

     Despite the inconsistent acting, most of the remaining aspects of the movie were fairly decent. The work of director Fred Ward was good and the cinematography was crisp. The House Bunny is a surprisingly good movie.

     The script was aimed at a teenage audience and it succeeds at creating a movie that is very funny by the undemanding standards of teenage audiences. The best line in the flick was "You're 27? That's like 59 in Bunny years." A great deal of what the producers intended as being humor is of the sexual innuendo variety. For instance, Shelley refers to one's eyes as being "the nipples of the face." Had the filmmakers based this movie's humor around the characters and the situations that they are in, The House Bunny could have been just as funny, but it would also have been a comedy for the entire family. Just why they did not follow this route is subject to speculation, but it would appear that the movie makers felt that including the likes of Hugh Hefner and the Playboy milieu made this movie "sexy" and if you have a "sexy" movie, then you should not go for the clean stuff.

     In the end, The House Bunny is a surprising movie. It works well for the teenage audience that it was made for. It does have a strong, positive message for its targeted teenage audience. The lead actress gives the best performance of her career thus far and director Fred Ward has a strong movie on his resume. This is a movie well worth considering going to the theater for.


The Rocketeer (1991) 


     The Rocketeer is a greatly underrated science fiction action flick set
during the late 1930s in the Great Depression while the world was
inching toward World War II. This particular movie was made in 1991 and
based on a graphic novel by Dave Stevens.
     This movie is of the same flavor of the Republic serials of the 1930s
and 1940s, and it captures the spirit of the pulp magazines of the time.
This is fitting because the original Dave Stevens comics captured the
spirit of 1930s aviation pulps, as well as Doc Savage and Republic
Studios. Unfortunately, Doc Savage could not be included in this movie,
but Howard Hughes made a great substitution. The film was full of action
and humor, cliffhangers and character, just like Stevens’ creation.
The movie opens in 1938 when air races were as important to the American
people as auto racing is today. Heroes were made out of aviators.
Airplanes that later became famous as fighters in World War II, Curtis
P-40s and the British Spitfires, were originally designed as racers.
Hollywood is at its zenith, and Cliff Secord (Bill Campbell) and his
friend/mentor Peevy (Alan Arkin) are getting their newest stunt plane
ready for a national flying competition. Meanwhile, Cliff’s girlfriend
Jenny (Jennifer Connelly) is a struggling young actress trying to make
it in Hollywood, one bit-part at a time. Cliff finds and dons an
experimental rocket pack.
     Unknown to Cliff, actor/Nazi agent Neville Sinclair (Timothy Dalton)
wants the rocket pack very badly indeed, and when he overhears
bit-player Jenny and her boyfriend Cliff talking about the rocket while
on the set of his latest film, he immediately sets out to seduce the
young actress in an attempt to get to Cliff and his coveted jet-pack.
Although the film does have its credibility stretched pretty thin in
places (why doesn’t Cliff ever run out of fuel or get his legs burned
off?) the story is solid and enjoyable, and the visual effects still
hold up quite nicely. The movie also features a neat explanation for how
the “HOLLYWOODLAND” sign was shortened to “HOLLYWOOD."
     The acting is consistently good. Campbell was perfect for the role of
Cliff Secord. Arkin made a great Peevy, although he's a bit less
cantankerous than in the original comic. He was more of a Connecticut
Yankee than grouchy mechanic. Dalton made a great Errol Flynn type, and
this was the first on-screen hint of Flynn’s involvement with the Nazi’s
during World War II. Much has been written on the subject, but nobody,
until this picture, dared to dramatize it.
     This movie has everything: Hollywood in its golden age, German spies,
G-men and gangsters, elaborate nightclubs, big band music, and best of
all, a hero who flies around like a bat out of hell with a jet-pack
strapped to his back. The fact that during his first few times with the
rocket he kept crashing into everything made Cliff Secord more
believable as the Rocketeer.
     The Rocketeer is a “feel-good” movie. It has an all-American, baseball,
and apple pie feel, to it, and for that quality, it's great. It’s a very
good movie for kids and adults alike. That’s why this movie is
wonderful.
*****************************************************************************
Website Reviews:
http://chivalrysorcery.myfastforum.org/
Chivalry & Sorcery RPG Fan Site is a major forum devoted to the great tabletop RPG of      Chivalry &         Sorcery that many hard core gamers consider to be the best game of its  type  ever made.
http://ericreedmysteries.blogspot.com/
Eric Reed Mysteries is a brand new mystery novel review blog by Eric Mayer & Mary Reed who have announced that they will begin writing mystery novels together under the pseudonym of "Eric Reed."  
http://www.masksofnyarlathotep.net/
masksofnyarlathotep.net/ is a comprehensive resource website for the tabletop RPG Masks of Nyarlahotep.

http://www.medievalists.net/
medievalists.net is a leading website devoted to the study of the Middle Ages.
http://www.medievalwarfare.info/
Medieval Warfare & Medieval Arms is a major website that offers in-depth coverage of the   military history and weaponry of the Middle Ages.
http://skymanbob.com/
SkyMan Bob is the official website of noted astronomer and Astronomy Magazine columnist Bob Berman.
https://texasnavy.org/
The Texas Navy Association exists to document the existence of the Navy of the Republic of Texas during the Nineteenth Century.  Also covers U.S. Navy ships named after persons from Texas and places in Texas.
http://www.tabletopgamingnews.com/
TGN: Tabletop Gaming News is a leading website dedicated to covering the world of tabeltop gaming and related subjects.
*****************************************************************************
Letters Of Comment:

The following was from Lloyd Penney's website since the email he sent did not reach my
inbox....its probably stuck in a server somewhere... 

Dear Charles:

Thanks for Fornax 4...this may have to be a fast one, I am so far behind in my loccing. Wish me luck in this...

As a journalism student, I have made complaints to various local media outlets, saying that they are facilitating the dumbing-down of the public by running entertainment stories and similar fluff too near the top of the newscast or front page, while taking their minds off the important news of the day. Rather than do what I learned to do long ago, the only letter I received said that to ensure that the public continues to watch the newscast, get the best ratings and sell the most advertising, they had to run stories that the viewing public wanted to see, not what the newsroom thought they should see. Chicken and egg logic, I'm afraid, but no matter what, the public gets dumber, and their attention span gets shorter, if that is possible.

No one may have responded to the Best Fan Writer/Fanzine discussion because with the names that appear on the ballot, we are totally unaware of their writing and where to find it. Fanzine fandom as we know has truly been passed by Modern Fandom (TM).

My only real experience with D&D is the fact I went to school with Ed Greenwood. While I was taking notes in journalism classes, he was designing rooms of the dungeon that he sold to TSR for megabucks. Who spent his time the best way?

Not much of a loc here, but it is what I can squeeze out of my tired brain at the moment. Send me issue 5, and I will see if I can do better. See you then.

Yours, Lloyd Penney.
Well, Modern Fandom, as you call it,  may have more adherents, but fanzine fandom is clearly better.  There is for certain hardly any name calling in fanzines and there is real discussion of the issues going on.  You look at blogs, such as those being written by this year's "Best Fan Writer" nominees and all you have is just so much mean spirited vituperation.  None of those nominees added anything to Fandom. When I suggested to them that they at least try to interact with fans by reading and then sending LOC's to fanzines, all I got was that my comments never got put up. Before you blame the slates for this, the non-slate winner Laura J. Mixner is just as bad as the others and there was an analysis done by the i09 website that showed that if it were not for the slates, the nominees for fan writer and fanzines would have been just as bad.  What this means is that those of us who prize traditional fanzine fandom need to get our act together and promote fanzines to the larger fandom instead of just writing to each other.  Easier said than done. ]
Dave Haren
tyrbolor@comcast.net
Hi Charles,

Seems like I missed commenting on issue 3 by procrastinating which is not the
same as amacrastinating. I haven't finished my application to the procrastinator
guild.

I'm not Canadian according to the white mans weird laws which paint invisible
lines on the ground which turns the first people into Mexicans on one side of
the line and Indians on the other. I did my full obligation service 62-70 as
regular US Navy.

I don't have much to say about anime. I follow One Piece because it has the
sense of wonder quality I remember from early science fiction. I also like
the Railgun and her friends because of the lessons hidden in it about being
loyal and letting your friends help when you have a problem. I spent enough
time around the Japanese to know how alien their society really is. Some
parts of it are admirable and other parts are horrible but both parts are
there for a reason.

I was a gamer before D & D and played it using the original Greyhawk and
Chainmail rulebooks. It was so incomplete it forced players to fix it so
it could be played. High school takes a dump on anyone percieved as a bit
different it is part of the indoctrination schools inflict on people. I
horrified my whole math class once by talking to the teacher as if we were
equals. Ruined my reputation. That's the kind of nitwit behavior students
have been shaped into. You hear a lot of loose talk about being unique
but if you actually are the whole culture converges to pound you into
the slot they have imagined for you. The SF community is the same even as
they pay lip service to idealistic visions, they mean well but viewed
from a distance they aren't exactly mainstream material themselves.

Role playing games evolved quite a bit over the years. The crude attempt
to allow miniature gamers a quick game as individual figures started to
mutate into full blown systems elaborated by all of the added nuamces
of players imaginations. The best version got buried in personal and
business animosity. That was the Fantasy Trip system of Metagaming.
GURPS had to redo the whole thing from scratch with slightly more
awkward mechanics but it is still around while TFT is gone. I did some
playtesting for the GURPS system but now that the new editions are out
I'm probably no longer famous...: ^ ) The amount of dis-information
about RPGs is appalling to those who were there at the time. To hear
the tedious stick in the mud Gygax described as a minion of Satan
luring innocents into celebrating the Sabbat with his witch cult is
so ridiculous that you question the sanity of those who talk about
it with a straight face.

The last time we called up Satan for some ritual abuse he was so badly
battered we bandaged him up out of pity and sent him home without any
more abuses.

Well keep on keepin' on. I do enjoy reading your ezine.

Warm Regards

Dave Haren

The picture is the diversity example from the UNH webpage. Fun to
contemplate as apparently they couldn't find a white student to
pose for the picture... : ^ )
That seems so typical of colleges nowadays,  In what way was Gary Gygax a "tedious stick in 
the mud"?  Do you mean his buying Amazng and then failing to do anything to either 
promote it or improve it?  Or do you mean his disastrous appearance on 60 Minutes in 1986?  Also what was TFT? Question:  Did your military service help make you
a better wargamer? ]
opuntia57@hotmail.com
From: Dale Speirs             Calgary, Alberta
I don't play RPG games but your essay on D&D triggered a memory.  Attached to this email is a scan of a newspaper article I clipped years ago about the suicide of a young Calgary boy that was blamed on D&D.  I didn't know the boy or his family but my coworker did; they were next-door neighbours.  The suicide was the talk of the office lunchroom for a couple of days and then forgotten.
I'm never going to do anything with this clipping, so perhaps you might want to reproduce it in your zine.  Other than the family, I am probably the only person left who remembers this story.
Interesting thing about that was how after I left Platteville in 1984, the national discussion about D&D shifted from Satanism to suicide.  On that, the critics were on much firmer ground.  
It was reported on 60 Minutes in 1986 that there had been more than 50 suicide cases linked by law enforcement to D&D.  Nearly all of them involved kids whose characters had just died in-game.  One of these was the son of Pat Pulling who became D&D's Number #1 critic.  Its always seemed interesting how no other RPG ever got linked to either Satanism or suicide anywhere near as much as D&D. ]

















Saturday, July 18, 2015

Of the USC CSD and Lisa Pease

Currently, there is no evidence that the Computer Security Division still exists at the University of South Carolina.

The Birth Oswald

Include Fred Kaufman's talking to Jack White in which White told him that The Birth Oswald's (TBO) being the patsy was but the first step... TFO was going to infiltrate all the prison gangs and bring them all down.  Then he was going to be the patsy in plot to assassinate Hoover to facilitate the CIA coup at the FBI.  And then he was going to be the patsy in the assassination of  LBJ and then be the patsy in the assassination of the Secretary General of the UN.

Mistress of Deceit Essay

Include how Callahan was going to cut my grade down if Trickel did not back up my story that I had nothing to do with Otto not becoming the sole editor of the HH.

Also, how Bad Girl came up to my parents and I at Dicks in the Spring of 1984 and asked, "What's it like to be the parents of a retard?"

Bad Girl came up to me in late summer 1984 at Dicks and revealed her obsession with me by telling me her knowledge of what courses I took, who my professors were and what grades I got.  It was a very good thing that we moved down to Arkansas when we did since we avoided a scenario right out of the movie Fatal Attraction.

The idiotic principal of PHS, David Jones threatened to prevent me from graduating due to concerns about "civility."  I forced him to back down by threatening him with a lawsuit.

Robert Trickel later on became the assistant principal and then the principal of PHS despite his allegedly being influenced by BG not to let her become editor of the HH.

Years later, my friend  went to work for Blizzard Entertainment, the makers of Worlds of Warcraft (WOW).  While he was there, the BG inspired character of the Mistress of Deceit was added to the game.

One of my friends  coined the term Mistress of Deceit in a screaming match that he had with BG.  It is a term that I have never called anybody.

By the end of the 1982-1983 school year, Mistress of Deceit (often shortened to just "The Mistress") came to be the common nickname for BG.

In our Writing For Publication class, BG blatantly sucked up to the teacher/"adviser" Mr. Trickel to an incredible degree.  For instance, after Trickel got a pair of what were called "duck shoes," BG got a pair of her own.  She then proclaimed to everyone that she did so out of respect for Trickel's fashion sense.

BG always wore pants, hardly ever wore makeup,  and oftentimes affected a mannish look.

Revised Writing Essay

Monday, July 6, 2015

Rough Draft: "WOW!" Signal Essay

     If December 7, 1941, and September 11, 2001, are dates that will live in infamy, then August 15, 1977, is a date that should live as a more positive time, at least among science fiction fans.  This is because that was the day that the Big Ear radio observatory at Ohio State University picked up what has become known as the "WOW!" signal.  Of all the signals picked up by radio telescopes, this is the one that was most likely to have been broadcast by extraterrestrial alien intelligence.

     The "WOW!" signal derived its name from the notation written by graduate student Jerry Ehman who came across the signal on the computer printouts of the Big Ear's scanning of the heavens on August 15, 1977.  The signal lasted 72 seconds which was the maximum amount of time that it could be scanned by the radio telescope. The frequency of this signal almost precisely matched the frequency wavelength given off by hydrogen radiation.   Since this radiation is so prevalent in space, the consensus among  radio astronomers is that  aliens may very well use it for radio transmissions.The printouts showed that the signal in question was 30 times stronger than the background noise and was tightly focused just like commercial broadcasts are.  It neatly fit almost every criteria set by radio astronomers for what a broadcast sent by extraterrestrial intelligence aka  aliens would be like.  That being the case, Ehman was so startled by the printout, he wrote "WOW!" on it.  Hence the name of the "WOW!" signal.

     Of all the signals picked up by radio astronomers, the "WOW!" signal is the only one that has withstood all challenges.  You would think that the astronomers at Ohio State University would have held a press conference to announce their discovery.  Instead, they opted to publish their findings in 1979 in Cosmic Search, a magazine with such a low circulation, that today there are very few complete sets in existence.  Very little has been written about the "WOW!" signal so much so that this writer first learned about it from the March 2015 issue of Astronomy where it ranked 361st out of the 500 Coolest Things About Space.

     One might wonder why so little has been made about this discovery.  For one thing, the only criteria for determining a signal is from cosmic intelligence that the "WOW!" signal  does not meet is that it has never been observed again.  This is interesting given how that when we humans on rare occasions deliberately send signals to outer space, we ourselves rarely send the same signal on multiple times to the same area of space.  If beings of alien intelligence  were to use the same criteria that we humans do, then they would have no reason to believe that there is any intelligent life on Earth.

     Another reason why the lack of coverage of the "WOW!" signal  in scientific publications is the fact that when you trace out the "WOW!" signal , there are no known stars or planets in the vicinity,  This is interesting because science fiction writers  as well as leading scientists have long proposed that mankind construct space stations and perhaps space cities.  These stations/cities could be placed in interstellar space far away from any planet or even any solar system.  If we humans can talk about such ideas, then why could an alien intelligence not have the same ideas?  Surely, aliens with technology far more advanced than our own could take a staple of today's science fiction and trun  it into reality.  Additionally, just because a radio telescope here on Earth picked up a signal does not necessarily mean that signal was deliberately sent to Earth in the first place.  The  "WOW!" signal could have been a SOS signal from and alien ship or it could have been originally sent by one alien ship to another and reached planet Earth long after the original broadcast was sent.

     There are about 80 radio telescopes surveying the heavens located throughout the world.  While there are other uses for radio telescopes, their primary mission is to search for evidence of extraterrestrial intelligence.  Of necessity, their searches are limited to certain frequencies that are protected by international agreements.  These are frequencies that are reserved for astronomers.

     The fact that only certain frequencies are available to radio astronomers is a hindrance to the search for extraterrestrial intelligence.  If an alien civilization attempted to contact us via AM or FM radio, the end result would simply be an increase in static.  There would be no way to determine that the static originated in outer space and that's assuming that there would even be an attempt to discover where that static came from in the first place.  Apparently, nobody in official positions have realized that if we humans find certain frequencies such as AM/FM to be conducive to communication, then surely other sentient life forms wold find them useful as well.  What is needed is to have satellites in orbit that would pick up transmissions from outer space of frequencies that are in commercial use here on Earth.


Fornax Rough Draft #4

     Fornax is a fanzine devoted to history, science fiction & gaming as well as other areas where the editor's curiosity goes.  It is created by Charles Rector.  In the grand tradition of fanzines, it is mostly written by the editor.  This is Issue #4 published in August 2015.

     If you want to write for Fornax, please send email submissions to crector@myway.com with a maximum length of 1,000 words.  No fiction, poetry or artwork please.  Any text format is fine.  There is no payment other than the exposure that you will get as a writer.  Of course, Letters Of Comment are always welcome.  If you want to read more by the editor, then point your browser to:  http://omgn.com/blog/cjrector


Order of Contents

From the Editor
Essay:  My Experience with Dungeons & Dragons
Book Reviews
Fanzine Reviews
Game Review
Movie Reviews
Website Reviews
Letters Of Comment
*********************************************************************************
From the Editor:


New Electronics Recycling Law in Illinois

     Back in March 2014, Popular Science ran an article on a guy named Mike Biddle whose company MBA Polymers was doing yeoman work recycling electronic parts and plastics.  One of Biddle's complaints was that the recycling laws in the USA were inadequate to the task.  Well, IL Governor Bruce Rauner just signed a new law that addressed the problems with the old law and is a step towards the day when we will no longer have to manufacture new plastics.

     Of course, the local newspaper the Northwest Herald had to run this important news story on page 3B in the form of a 4 paragraph "brief."  After all, too much space is given up to mindless fluff like Hollywood celebrities and high school athletics to even bother the stuff that's really important.

     And newspaper executives say that they can't understand why circulations deep going down.  Perhaps they should try publishing substantial news and give it a try instead of treating their readers as idiots.


The Sad Sack Hugo Awards Discussion at File 770

     On July 7th, I posted the following to Mike Glyer's blog that pretends to be a fanzine on the basis of one paper copy a year,  File 770:

     If there really is a Sad Puppies 4 next year, let’s hope that they will have the decency to actually nominate fanzines for Best Fanzine and fan writers for Best Fan Writer. Otherwise, perhaps we should just junk those two categories since they have turned into a joke.

     I made that posting to try to start a discussion about the Best Fan Writer and Best Fanzine categories.  Not a single person responded.  All everyone else was interested was in hashing and rehashing the same old things that they had been posting about since the daily roundups of GamerGate slates related began.  It would appear that interest by fandom in fanzines and fan writing is at a low point.  One solution to this problem might be to create a new Hugo Award category for Best Blog.  Only problem is that that would be no guarantee that blogs and bloggers would not continue to be nominated for Best Fanzine and Best Fan Writer since the WSFS has failed to make sure that only actual fanzines and fan writers be nominated for those two categories.

   
Who Was Leroy Tanner?

     I am a collector of, among other things,  issues of both Amazing & Fantastic from the years that  they were put out by the Ultimate Publishing Company, 1965-1982 as well as the classic reprint magazines also published by that outfit.  Those magazines published many of the best pulp sci-fi stories ever written with the bonus being that they were sturdy digest-sized magazines as opposed to fragile pulp magazines.

     In my opinion, the all time low point came during the editorship of Harry Harrison who did a poor job of picking which stories to reprint and did even worse in acquiring new material for the magazines.  One example of Harrison's poor editing was hiring one Leroy Tanner as book reviewer. Basically, Tanner was what in Internet terminology is called a "troll."  For instance, he accused Roger Zelazny of "inventing new cliches," even though a cliche is something that is used too often.

     Tanner is a mystery in that apart from his reviews under Harrison, I cannot find anything either about him or by him.  As future editor Ted White put it in a letter in the July 1968 issue of Amazing, "I don't know where you dug this creep up."  One wonders, was Tanner a pseudonym for Harrison or was there really a guy named Leroy Tanner?  Is there anyone out there who knows anything about who this guy was?


The Horror of The Gallows

     I recently went to see The Gallows at my local movie theater.  First the good news.  The theater's recent renovations was a success at least as far as nice big, comfy seats are concerned.  You no longer have the feeling of being crammed in a can of sardines.  The bad news:  For a movie in which 4 persons are murdered, The Gallows  was excruciatingly predictable and boring.  Given that it was made on a $100,000 budget and grossed $10 Mil. on its opening  weekend, expect to see more horror flick travesties coming down the road.


House Forsaken is Dead


     In the early days of Solar Empre, June-October, 1999 House Forsaken was
the mightiest clan in the game. At least that is until the likes of the
Evil Empire, TalkHouse & the Trex Mercenaries showed up. Even then, HF's
position was strong enough that in January 2000 SE
creator/developer/operator Bryan Livingston awarded them their own SE
game that was admined by HF members. HF was also a multi-game outfit
that also had strong clans in other major online games such as at
Battle.net and in Everquest.

     However, HF succumbed to hubris and became too big for its britches.
This happened in March, 2003 in the game of TDZK that was
created/developed/operated by HF members Jerle & Hotaru. In that game 2
HF members, one of whom named Hyperion had played SE under the name of
HY and who had originally been a HF recruit in SE (and if a certain
story is true played SE with HF back in late 1999 under the name of
-=WindKull=-), were caught brazenly cheating. In a related incident in
the same month, Hyperion committed treason by destroying a HF planet
(Planet OMGN).

     Since HF prided itself as being a clan that claimed to have honor at the
very core of its being and repeatedly used the idea that it was a
honorable outfit in its recruiting that was firmly opposed to cheating,
one have thought that the HF leadership would have come down hard on the
cheaters. Instead the opposite happened. The leadership acted as if
nothing bad happened and that, if anything, the real culprits were those
who brought the cheating to the attention of the clan. Additionally, the
leadership failed to provide even the slightest discipline to Hyperion
for his SE treason.

     The end result of all this was the mass resignation of almost every
member of the HF Browser-Based Gaming Realm and with that the single
most active unit within HF ceased to exist. From that point on, HF went
into a state of decline and fall and after years of being little more
than a glorified "forum clan" has ceased to exist.
*********************************************************************************
Essay:  My Experience with Dungeons & Dragons:


     I have been a fan of  science fiction and fantasy   all of my life.  During that time, the game of Dungeons & Dragons (D&D) has been a big thing among sci-fi/fantasy fans.  I have also been interested in games and gaming for all of my life.  You would think that I'd at least have played some D&D during my life.  But such is not the case.

     A big part of the reason is because I grew up in Platteville, WI where I went to high school during the years 1979-1983.  Even though during the late 1970's/early 1980's, D&D attracted massive publicity and press coverage,   Back then  the news media was full of stuff about how D&D was a craze/fad that was hugely popular among young people.  There were also well publicized incidents about D&D players going off the deep end and even committing suicide.  There was also a best selling novel called "Mazes and Monsters" that was made into an excellent made for TV movie that featured a young Tom Hanks in one of his first starring roles.

     However, despite the alleged popularity of D&D among the nation's youth, there was zero evidence as far as I could see of D&D being popular among the  student body at Platteville High School (PHS). Nobody even so much as admitted playing it, much less talked about it.  I never saw any D&D materials around PHS.  As far as I was aware, there was not a single store in Platteville that sold anything that was related to D&D.  On top of that, whenever any of my acquaintances spoke about D&D and the types of folks who they imagined played it, it was always in a disapproving way about "bizarre," "weird" or just plain "wacko."  There was also a consensus that D&D itself was evil, perhaps even satanic.   All of this further stoked my curiosity about the game and the sort of people who played it.

     And yet, given the tremendous publicity given D&D, it seemed logical to assume that there were at least a few of my fellow students at PHS who were playing D&D.  My interest was piqued when the PHS school newspaper, the Hillmen Highlights, ran two different articles about D&D that did not include the names of any PHS students were players or even identify D&D as a game that students at PHS played.  Both of these articles were about D&D as a game that was popular nationally, but did not have anything about the impact of D&D on the local scene.  When I asked the authors of the articles, they both claimed that they did not know of anyone who played D&D and on top of that, they did not play it themselves.  Both writers also said that they found D&D to be bizarre and thought that anyone who played it were weirdos that they did not want to be associated with. All of this further piqued my interest in D&D and the kinds of folks who played it.

     I thought did some thinking about just what type of person would play a game like D&D.  I came to the conclusion that the most likely sort would be a big fan of fantasy fiction, particularly the sword & sorcery sub-genre.  I asked everyone who fit that description if they played D&D or knew anybody who did.  They all denied it, usually making derogatory statements about the kind of persons who would play a game like D&D.  There was one guy in particular  who went around thumbing Conan the Barbarian books.  I figured that he was the perfect kind of person who would be attracted to a game like D&D.  The result was one of the most memorable experiences of my time as a PHS student.

     One day, I approached that student  and asked him what he knew about D&D and if he was a player.  He got very angry and started running off his mouth about how insulted he was that I would think he was the sort of person who would mess around with what he termed a "satanic" game.  He said that anyone who played D&D were sick, demented losers of the sort who tortured cats and sacrificed them to Satan.  He demanded that I apologize to him for so insulting his character by implying that he would have anything to do with such a sick and disgusting game such as D&D.  Since he seemed to be genuinely aggrieved, I apologized to him.

     After graduating from high school, I entered college.  At every college or university  that I attended none of them had a student group devoted to D&D or even to war gaming.  The closest that I came was Chess Club and none of the chess players had any interest in D&D. For all of the publicity and controversies surrounding D&D, there did not appear to be anyone who was interested in playing that game.  Nor could I find that game in any store.

     During the summer of 1997, my mother and I moved to Little Rock.  There, I joined the Little Rock Science Fiction Society (LRSFS).  The LRSFS had a strong gaming orientation so mush so that you had to wonder if its members were  more interested in gaming than in sci-fi.  There, I was introduced to a whole range of role-playing games (RPG's) that I had no idea even existed.  However, D&D was not one of those games.  While the LRSFS players recognized the fact that D&D was the game that got the RPG genre going, they felt that D&D itself was pretty lame and was left in the dust by the games that came after it.  That being the case, they did not play D&D.  The same went for all but a very few games made by the makers of D&D.  The LRSFS carried this bias against D&D in their RocKon convention that excluded D&D from its gaming programming.

     It was not until after I moved to Northern Illinois in late 2000 that I ever played D&D.  This was not by  playing the actual D&D game in the company of other folks in the same room since I had the same luck finding folks who played that sort of game In Illinois that I had everywhere else but in Little Rock.  Instead, it was in the form of online games that claimed to be derived from D&D or to be more accurate, used the d20 gaming system that came from D&D.  Of these, the most notable was Dungeons & Dragons Online.  I did not care for any of these games.  Frankly, I've always found RPG's played in the company of other gamers to be far more interesting and fun than online RPG's.  I have always wondered if I would have liked playing D&D in the company of others, but it appears that I will never have that experience.

     I originally wrote the above for a website that has since gone out of business.  However, there is something that I learned just a short while ago that adds a new dimension to all this.

     Recently, while I was looking up RPG related stuff on the Internet, I came across a RPG gamer's blog.  The blogger was a guy who was using old notebooks to write about games of D&D and other RPG's that he had played with his friends while growing up.  The blogger not only identified the games played and chronicled the characters created by the players, as well as in-game events, but he also gave the names of the players of those games.

     As I read through this blog, I realized that the names given were those of kids who I went to PHS with.  Eventually, what I did was to go through all the blog posts and write down all of the names of the identified players.  I came up with a grand total of 26 players.  These ranged from kids who I barely knew to kids who I had thought that I had been on good terms with.

     Among these players were the two guys who wrote those articles in the student newspaper.  Likewise, the guy who got me to apologize him for thinking that he might be the kind of person who would play something like D&D, he was a player too.  Actually, he was more than that.  He was the game master aka dungeon master as well as the blogger in question.  Additionally, among the kids on that list there were several others who I was sure that I had asked if they played D&D and they all denied it.

     On reading through this blog, it struck me that had been excluded from the D&D scene such as it existed at Platteville.  That realization really hurt especially given all the lying that I subjected to.  It was especially hurtful given that I thought that several of these people were friends, in some cases very good friends.

     All of this leads to the question of why?  Why all the lying?  Why didn't the kids who played D&D do so openly and proudly?  To understand the situation as it related to Platteville, WI, and the kids who lived there, you have to understand both the personal and the political.

     First, the political.  Back when I was in high school, 1979-1983, there was what some writers have called a "satanic panic" in the United States.  Everyone was talking about satanism so much so that you would think that Satan worshipers were everywhere, engaging in vandalism and putting satanic graffiti wherever they could.  Satan worshipers also were supposed to engage in sadistic cruelty to such creatures as dogs, cats, chipmunks and squirrels.  They were allegedly engaged in animal sacrifice to Satan.  These satanic types were also supposed to be engaged in all sorts of criminal behavior.

     There were a number of kids, teachers and administrators at Platteville High School who seemed obsessed with satanism.  They were constantly on the lookout for any sign of satanism and any proof against anyone who might conceivably be Satan worshipers.  These people were quite literally witch hunters.

     This obsession with witch hunting the Satan worshipers also included D&D.  It seemed like every time D&D came up in a conversation, it was in the context of Satan worship.  The kids who seemed obsessed with finding out who the Satan worshipers were, also had this same fixation on D&D players.  As far as they were concerned, anyone who would lay D&D were so weird that must also be Satanic fiends.

     This brings us to the personal.   I was born with what doctors call "mild cerebral palsy."  This might not sound so bad, but at least in those days there was a strong prejudice against the very idea of handicapped kids attending public school.  Up until 1965, the law in Wisconsin was that all handicapped students were institutionalized.  As a result, most of both the administrators and of my teachers came up through the educational system believing that excluding handicapped kids from the public schools was the right way to do things.  When public policy changed to allow kids like me to attend public school, these people did not accept it and as a result, both myself and others like me were treated at best like second class students.

     Starting in the 1976-1977 school year when I was in 6th grade at Platteville Middle School, I was placed in Special Education (SE) and I remained in SE for the next 3 1/2 years.  Once you have the SE label stuck on you, its like an albatross and even after you get out of SE, the people in the school system who have power and authority over you still treat you just like you are still in SE.  Even worse, the other kids treat you like you are dirt.  The label that all too many people including students, teachers and even some administrators stuck on me was "retard."

     Why was retard the name that I was so often called?  Cerebral Palsy is a condition that affects your facial muscles which in turn affects your voice.  My voice is such that it makes me sound a lot dumber than what I really am.  When I was in the pubic schools there was a speech therapist named Mr. Herzog who was assigned to me for several years until when I was in 7th grade he said that he was stopping with me since we had reached a point where we could not make any further progress.  Even so, my voice was at a point where even my mother told me that if she did not know me and had encountered me someplace, she would have thought that from the way that I talked, that I was not terribly bright.  If my mother thought that, you can imagine how others who were  not  so inclined to think well of me thought.

     When I was at Platteville High School (PHS), the only school activity that I was allowed to join was the student newspaper.  That was only  because there were so few students who were willing to write for it.   The other extracurricular activities that I wanted to join included AFS & Model United Nations, however I was excluded from them.  On top of that, I have never ever been invited to my class's reunions.  On Facebook, there are only two other students I knew from PHS who have accepted my friends requests.  Neither of them were from my graduating class.

     Before  closing, you might be thinking that nothing like what I went through could possibly happen because public schools today treat handicapped students  right.  If so, you you are probably
being influenced by all of the pleasing rhetoric being issued by educational bureaucrats about how handicapped students are being treated.  Don't believe it.  Back when I was in the public schools, the bureaucrats engaged in that exact same kind of pleasing rhetoric and yet handicapped students such as myself were still treated like dirt.

     As a final note, for over the past decade at the University of Wisconsin-Platteville, there is a student club called the Platteville Gaming Association at operates an annual gaming convention called "Plattecon."  There, they mainly play role-playing games such as D&D.  In other words, the youth of today's Platteville can openly partake in gaming, something that was unthinkable back when I was in high school.

     Additionally, local public libraries here in McHenry County, IL, are sponsoring special D&D days.  However, they will only allow teenagers to partake in the gaming.  When I asked why older folks could not join in, the librarians acted as if D&D was something boys do before they discover girls.  When I persisted in inquiring in why could gamers like myself who were not teenagers engage in some D&D, they acted as if I were some weird person with ulterior motives, just like I was the kind of person who wants to become a priest in today's sick and twisted Roman Catholic Church.

     In other words, the prejudice against D&D lingers on even among those allow it to be played in their buildings.

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Book Reviews:

Past, Present and Future Perfect:  A Text Anthology of Speculative and Science Fiction edited by Jack C. Wolf and Gregory Fitz Gerald.


     This was a 544 page book that was edited for an audience of captive college students who were forced by their instructors to buy and read it.  It is composed of excerpts from the works of authors most of whose works were even then in the public domain.  These authors include Ambrose Bierce, Nathaniel Hawthorne, Mary Shelley, Mark Twain, Jules Verne & H.G. Wells.  It also had excerpts from the works of more current writers including Isaac Asimov, Ray Bradbury, Graham Greene, B.F. Skinner & Kurt Vonnegut.  The book's introduction tells how it should be used in the classroom, but the teachers should have been able to figure that out for themselves.


     This was a volume that was good for introducing students to science fiction and was useful even to those with some familiarity with the genre.



H.G. Wells, Critic of Progress by Jack Williamson


     This was an attempt at academic scholarship in a study of H.G. Wells as social critic.  Specifically, this book focused on Wells's attitude towards human freedom and whether or not it was compatible with a technology oriented society.  Williamson seemed to think that Wells believed that freedom and advanced technology were incompatible.  He did not present his case well and the reader is left unsatisfied.



Science Fiction Today and Tomorrow edited by Reginald Bretnor


     Reginald Bretnor aka Grendel Briarton was best known as the author of short short stories about Ferdinand Feghoot.  Bretnor was a decent author, however, this book of essays does not have much going for it.  The best essays in this book were "Science Fiction as the Imaginary Experiment," by Thomas N. Scortia & "Science Fiction and Man's Adaptation to Change," by Alan E. Nourse.  The essays by the better known writers, such as Alexei and Cory Panshin as well as James Gunn, were surprisingly flat.

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Fanzine Reviews:
http://efanzines.com/Alexiad/Alexiad080L.pdf
Alexiad #80
     Alexiad is a fanzine that looked like it was down for the count.  Thankfully, it has returned.  This is a fanzine that it notable for the amount of interest that it has shown in the area of alternative history.  Every issue has new reviews of alternative history novels and this one is no exception.
     This particular issue includes a long convention report on Aggiecon #46 by longtime Texas fan John Purcell.  The chief attraction to this issue is the lengthy letter column by the legions of Alexiad fans.
http://efanzines.com/Detritus/index.htm
Enter At Your Own Risk #1-#3

     Enter At Your Own Risk is a pretty unusual fanzine in that I received its first 3 issues via E-Mail instead of at E-Fanzines.com.  Even more unusual is that only its first issue has been put up at E-Fanzines.com.  This is in keeping with its editor's attitude that E-Fanzines.com should be an archive instead of the main distribution point.  That's why I'm experimenting with sending this issue via E-Mail to some lucky (?) folks.

     As for the fanzine itself, it would have been a lot better if the editor did not have such mindless hatred for the innocent creatures that he libels as being "bloody thieving squirrels."  Less about hating squirrels and more about sci-fi would have made this a much better fanzine.  As it happens, the best part of this particular zine is its Letters section.

http://efanzines.com/Opuntia/Opuntia-314.pdf
Opuntia #314 (Stampede Parade)

     Yet another issue of Opuntia, sci-fi fandom's photography zine.  The focus on this issue is Calgary's annual Stampede Parade.  This is billed by the editor Dale Speirs as the "world's largest costume con."  The remainder of this issue is devoted to geology, especially volcanoes.  There are no Letters Of Comment in this issue.  Ditto for anything else  written by anybody but the editor.  All in all, a decent read.
http://efanzines.com/SFL/SFLST-53.pdf
Side Trekked June, 2015 #53
     Side Trekked is the clubzine of Science Fiction London (Ontario).  This is a club that has its regular meetings at the "Library and Archives Canada" at the national capital of Ottawa.  One wonders how good its holdings of science fiction books and magazines, since I have yet to find a library where the sci-fi holdings are even half as good as its mystery holdings.  Likewise, what sort of sci-fi related stuff are in the archives?
     In any event, Side Trekked's 53rd issue is not much of a fanzine.  Musc of its space is taken up by photographs.  The articles are done with quite a bit of space between the lines.  They are not all that interesting since they are reviews of stuff that are heavily reviewed elsewhere.  About the only really interesting part for this fanzine was a review of an "online convention" called SofaCon.  However, this part is only 5 sentences long.  Hopefully, a future issue will have a longer review of what sounds like an interesting concept for a sci-fi convention.


http://efanzines.com/Challenger/Spartacus-09.pdf

Spartacus #9
     In the past, Guy H. Lillian III has put photos of himself with the the bottle that he just lost the battle to.  And he often writes as if in a drunken rage.  All too often, his pieces come across as drunken rants full of anger and condescension towards all those who disagree with him.
     This time around, Lillian has laid off the bottle at least long enough to write what may be his finest piece yet.  The subject of this issue of his personal zine Spartacus, written with his usual non-indented paragraphs, is the insane overreaction towards the atrocities in South Carolina and the resulting desecration of the Confederate flag and talk about tearing down statues of fallen heroes.  He asks some pointed questions about where all this is going to lead to?  For instance, are we going to ban reading all copies of Huckleberry Finn that use the word nigger (Unlike Lillian I refuse to engage in Political Correctness by using the term "n-word.")?
     Oddly, Lillian does not point out what should be blindingly obvious.  Everyone says that diversity is good, yet the Confederate flag and statues of fallen Confederate soldiers and leaders is part of that diversity.  We are heading in the general direction becoming the state of the "Big, Slick & Homogenized" that Elinor Mavor warned against in her final issue as editor of Amazing back in 1982.
     Another thing that Lillian did not point out was in his discussion of Robert E. Lee as a man of honor.  Lee's family plantation was in Arlington right by Washington, D.C.  By choosing to go with his native state of Virginia, he ensured that his family's plantation would be occupied by Union troops.  The plantation was turned into Arlington National Cemetery  and after the war, Lee never even attempted to have the place returned to his family.

     In any event, Spartacus #9 is a must-read.

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Game Review:

     In A.D. 1978, a small gaming company called The Chaosium sprung upon an unsuspecting world  a game called RuneQuest (RQ).  This was a game that, in its initial release, was rudimentary at best.  Further work needed to be done to make an enjoyable gaming experience.  Few suspected at the time that RQ would one day become one of the biggest Role-Playing Game (RPG) of all time.

     In its initial release, RQ only covered a few of the basic elements of a RPG  including combat, magic and monsters.  Later on, additional elements such as further advancement of players, social systems and world design  were added to RQ in the form of expansion packs called GodQuest and HeroQuest.  What RQ showed was that even in the late 1970's after all sorts of RPG's had been issued, there was still room for a game with a well done set of rules.

     The artwork for the RQ packaging ranked about the best for any RPG.  However, the graphics for the game itself were pretty poor although subsequent editions would show a marked improvement.  One unusual thing about RQ was that it did away with separating characters into different "classes" and the increments of ability by "levels."  Instead in RQ, each character was assigned a number that represented his or her abilities at various skills.  Most of these skills were military related such as swordsmanship and horsemanship although there were some civilian skills such as swimming ability and the ability to speak a foreign language,  Additionally, a character could specialize in one skill. They could also try to gain expertise in as many different skills as they wanted.

     RQ was a game that was centered around magic and martial skills.  Every character was capable of wielding magic.  However, the most powerful magic was restricted to the highest priests who stood atop of the magical hierarchy.

     RQ was based around the legendary Norse culture.  This was a culture that included magic as well as the worship of a number of different gods.  This was the religion of Loki, Odin, Thor and other characters whose names have become familiar in movies.  RQ's rules were written for a bronze age culture.  The magic in RQ was Norse Runic sorcery from which the game derived its name.

     Back in 1978, RQ's rules were among the very best written and developed of all the RPG's out there.  That is still the case compared to all the RPG's that have come out since then.  That is one reason why most hard core RPG players believe that after 1980, the quality of newly created RPG's took a nose dive that the RPG genre still  has not recovered from.  However, there was a problem in that the original RQ rules werre too limited in scope.  Fortunately for the game and its future popularity, the GodQuest & HeroQuest expansions solved this problem.

     Basically, the rules for RQ as a model example of what rules for a simple imaginary world should be.  RQ is a game that is quick to play and is well suited for players who want to create their own worlds with original societies and cultures.  RQ is a game that is superior to D&D in every way and as such is one of the very best RPG's ever created.


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Movie Reviews:

Evil Alien Conquerors (2002)

     Ever since the death of the Hollywood studio system, movies have been made more and more for strictly mercenary reasons. Because of over utilized product placement, movies often seem like glorified commercials. Other movies are made strictly for the purpose of losing money so that its investors can write it off their taxes. Worse of all, are the movies that are made for both of the 2 above reasons. One such dreadful flick is 2002's Evil Alien Conquerors.

     One product that was obviously displayed for commercial purposes was a certain pornographic magazine that won't be named here. Another one was much more frequently featured. This was a certain alcoholic beverage that the evil alien conquerors loved so much that they dropped their evil agenda of conquering the Earth so they could get themselves drunk with it as much as possible.

     The alleged plot of Evil Alien Conquerors was that these 2 losers were sent to Earth by this loser ruler of this loser planet far off in the Milky Way to conquer planet Earth in 2 days. They are equipped with only swords for the task of beheading everyone on the planet. If they fail, then this 100 foot tall loser giant will be sent to Earth to both kill all the humans and the 2 losers who were sent out in the first place.

     Upon their being sent via defective transport device, they arrive at Earth only to find that their swords have shrunk to the size of toothpicks. However, they fail to factor this development in their plans, so they go around telling the earthlings that they encounter that they are "evil alien conquerors" and that they will behead everyone in the next 2 days. When anyone laughs at them or tells them that they're insane, the aliens say in unison, "you will die without mercy!" There is nothing funny in any of this. Finally, some loser befriends them and takes them in his apartment for the night even though they keep on threatening him and his roommate with beheading.

     The very next day, they acquire chainsaws and take their new friend out to a farm where they will demonstrate their prowess in beheading on a cow. They give a lecture to the cow about what great warriors they are. The cow gets bored and walks away from them. They give chase and wind up getting kicked around by the cow. Ultimately, they retreat from the farm shouting threats at the cow that they will return to kill it without mercy.  The cow scene is the only part of the movie that is even mildly amusing. Unfortunately, this scene lasted only 5 minutes out of a 89 minute motion picture.

     This film was one of the the most disgusting, boring, badly acted, awfully directed, poorly written, insulting to the intelligence movies made thus far in the 21st Century.

     Evil Alien Conquerors is not a movie that was made to entertain anyone other than its cast, crew and above everyone else, its investors. The producer of this film obviously had no intention of turning out anything even resembling a legitimate movie. This film was one of the the most disgusting, boring, badly acted, awfully directed, poorly written, insulting to the intelligence movies made thus far in the 21st Century. Its not even in the category of so bad its good. Its just plain bad. To give you an idea of just how bad this movie was, Tori Spelling successfully demanded that her name not be in the credits. Since Tori Spelling, one of the worst so-called actresses of our time, has proudly associated herself with all sorts of dreck, its really saying something about just how bad Evil Alien Conquerors is.

     This is a movie to avoid like the plague.





Falling Fire (1998 TV)

     Way back when plans for the creation of the Sci-Fi Channel were announced, science fiction fans were in a state of ecstasy. Now, their favorite genre would have its own cable TV channel! It would have all the best shows and movies and would also feature brand new series and made for TV movies. In short, it would be everything that SF fans had always wanted from American TV.

     In the years since, that gleeful anticipation has turned to feelings of dread and horror. The Sci-Fi Channel has proved an artistic bust. Its highly profitable, but aside from reruns of a few shows such as the original Battlestar Galactica, little if anything of any merit is run on it. This is especially true of its original productions. One such made for TV movie that was produced for the Sci-Fi Channel was the 1998 effort Falling Fire starring Michael Pare.

     Pare is one of those rarities in American cinema who has both good looks and good acting talent. However, this combination has not really worked out for him career-wise, despite having starring roles in such movies as Eddie and the Cruisers.  As a result, he has increasingly tended to show up in made for TV movies and low budget flicks that typically have limited theatre runs before showing up in video and DVD.

     And just how low is a step down from the likes of Eddie and the Cruisers is Falling Fire? Well, for one thing, Falling Fire is terminally boring. It is as interesting as watching paint dry.

     The thing that makes Falling Fire worthy of review on this website is that it is dull despite the fact that it not only has Michael Pare serving up his usual good performance, it also has several plot elements that normally would make for a really interesting production. These include:

*A cult that is hell-bent on orchestrating the simultaneous suicide of millions of folks.

*A giant asteroid is headed towards Earth that has the potential to wipe out humanity.

*Many of the characters hate each other and engage in frequent acts of violence against each other.

*The 2 main characters have a passionately romantic marriage.

*A terrorist group is hatching a plot to spread fear and havoc as the asteroid approaches.

     There are other developments as well. However, except for Pare, the cast is made up of hacks who were undoubtedly making the union minimum. The script and direction is awful. The CGI special effects are poor. This is an abortion of a movie.

     This movie was the work of hack low budget filmmaker Roger Corman. Originally, Corman was a good producer of such movies as the Vincent Price movies  The Raven  and The Tomb of Ligeia.  However, after the success of an ultra low budget flick called Dementia 13 that was filmed in 2 weeks and reaped fantastic profit margins, Corman abandoned quality works in favor of low budget  quickies  aimed at achieving the highest profit margins possible. Falling Fire has all the earmarks of one of Corman's quickies and the low quality of the production shows. Too bad. This movie had a lot of stuff that in the hands of capable filmmakers interested in making a quality show, could have resulted in an entertaining flick.

The Gallows (2015)

     The Gallows (2015) is basically The Blair Witch Project set not in a forest, but instead in a high school at night with the lights out. This is every bit as bad as it sounds. This movie takes the found footage cliche to an all time low.

     At the start of The Gallows, we are told that all of the footage we are going to be seeing is "taken from police files." Ostensibly everything that we see in this movie is the work of high school kids messing around with video cameras.  That would seem to explain why all of the camera work is so herky-jerky and why the movie fails to have a coherent story. However, the movie's claim about the origin of the footage is contradicted by a scene towards the end when a police officer enters the high school late at night and gets killed by an unknown assailant.  That footage was clearly shot by a professional cameraman, not by some amateur.

     None of the characters in The Gallows have any depth.  This matched by the fact that none of the actors or actresses have any talent.  All of the players in this movie are good looking, which is probably why they got their parts in the first place.  When you see just how bereft of talent that Cassidy Gifford is, you have to assume that she got her role just because she is the real life offspring of Kathie Lee and Frank Gifford.

     Right from the start, The Gallows makes no sense.  For instance, the dumb jock narrator goes around antagonizing people for no apparent reason.  This leads to two questions.  First, why do the people running this high school theatrical production put up with him?  This leads to an even bigger question:  What is this guy doing in the production in the first place?

     The production itself is also problematical.  20 years earlier the high school tried staging a play called "The Gallows," but cancelled it after an actor was accidentally hanged during the play.  Now, 20 years later, the same high school is bound and determined to once again stage the same play.  The rehearsals go poorly and it appears that the production work is also shoddy.  That being the case, three of the actors decide that the play is going to be such a disaster, it would be best if they break in their high school late at night and destroy the set.

     All this is in direct contrast to my experience with the kids putting on shows when I was in high school.  These students were a bunch of egomaniacs.  The whole idea of destroying the set just simply would not even occur to them no matter how poor the rehearsals were  and how bad the production work was.

     In any event, the kids broke into the high school with ridiculous ease.  Then they proceeded to go through the motions of vandalizing the set.  All they did really was knock a few things over, causing so little damage to the props and stuff that its difficult to see how that would have prevented the show from going on.  Talk about violating the suspension of disbelief.

     Once finished with their minuscule efforts at vandalism, the trio decide to leave the school. However, all of the school's doors are locked and they are stuck inside.  When they try to use phone to contact someone outside the school, it does not work.   When they try to set off the fire alarm, it does not work either.  On top of that, they find another member of the cast is also in the school. There is never any sort of explanation as to what this girl was doing there.  Apparently she is in the habit of breaking in the high school late at night for no real reason.

     As anyone who has watched horror movies since 1978's Halloween knows, this 4th student is going to turn out to be the "final girl."  That is, the lone survivor of the slaughter that is going to take place.  There is never any sort of explanation as to who or what is killing the students or why this massacre is taking place.  This movie sticks to the formula to the point of being completely predictable.  The movie does not provide its audience with any suspense or any really scary moments.  It also does not provide any unintentional humor.  The end result is that The Gallows is a movie in which four persons are murdered and yet the film itself is about as interesting paint dry.

     The real horror of The Gallows is that it apparently the start of a new series of alleged fright flicks.  It was made in 2012 on a budget of $100,000.  When it was finally released just a couple weeks ago, it grossed over $10 Mil. on its opening weekend.

    As they say, you reap what you sow.  Be prepared for lots more alleged horrors to come with great trailers, good ad campaigns and poorly made movies.

     If there is a book that needs to be written, it is The Decline and Fall of Horror Movies. Back in the day, horror movies were every bit as well made as movies in other genres. The acting talent that was associated with horror movies was every bit as good as that in other kinds of movies. Even today, the names of Jamie Lee Curtis, Peter Cushing , Boris Karloff, Christopher Lee, Peter Lorre, Bela Lugosi, Vincent Price and Barbara Steele are revered by movie fans of all stripes.

     That was in the past. Nowadays, things are much different. Horror  movies appear to be the exclusive domain of cheap untalented hacks. The acting talent is no-name and no-talent. The scripts are nothing but rip-offs of previous quality movies. Horror movies today seem to be pale, languid imitations of the horror movies of the past. There has not been a
memorable horror film made since 1999's Blair Witch Project.


Megaforce (1982)

     There are a great many movies that are made without any artistic pretensions whatsoever. These are generally referred to as being Popcorn Movies since they are meant to be enjoyed while eating lots of popcorn. One such flick is Hal Needham's 1982 film Megaforce.

     Needham is a former stuntman who is best known for creating and directing both the "Smokey and the Bandit" movies as well as the "Cannonball Run" flicks. He was also responsible for the great escapist fun flick "The Villain" starring Kirk Douglas as the bad guy. Needham is practically a specialist in the popcorn movie brand of filmmaking.

     Megaforce was Needham's most ambitious creation. It was about an international task force of good guys completely devoted to doing good around the world. Megaforce was based in, of course, Southern California. At the secret base, the troopers are trained to perfection and the inventions perfected to provide maximum firepower. This duty consisted of defeating evil all around the world and, of course, getting the girl.

     The fearless leader of Megaforce was Hunter (Barry Bostwick)who was most dashing as the leader/super warrior of the elite force. Hunter seemed to have had the same body as a Ken doll. Hunter blew kisses the manly way, by kissing his thumb and then flicking the thumb at the usually feminine target.

     Hunter's chief sidekick was Dallas who was most proud of being a unreconstructed southern redneck. The scientific genius of Megaforce was The Egg. The Egg was continually developing new and exciting weapons. He was also rather absent-minded.

     The Egg's intellect and imagination combined to create a truly awesome arsenal for Megaforce. For instance, he invented motorcycles equipped with rockets and machine guns. He also created dune buggies armed with lasers and gatling guns. Another useful invention were throwing knives that fly like darts.

     Megaforce operated like no other elite military unit in movies. They parachuted from their airplanes riding their motorcycles, dune buggies and other vehicles! They used a hologram projector to create realistic looking vehicles and troopers to cause the enemy to vastly overestimate their numbers. There was also the shrinking ray! All this and the over the top acting and good script helped make Megaforce a remarkably funny movie.

     Perhaps the best thing about Megaforce is the fact that it is an action adventure movie fit for the entire family. You won't hear a single curse word in the entire film and as far as violence goes this movie falls well below most anything on TV, with no death scenes, and no blood.

     If you like fun, escapist movies to watch and rest/relax with, then Megaforce is the movie for you.


Yor, the Hunter From the Future (1983)

     Yor, the Hunter from the Future is without a doubt the single worst science fiction flick from the decade of the 1980's. This is a movie that is so bad that it must be seen to believed. Everything about this film is so bad and poorly conceived, one can only wonder from seeing if it was made as part of a sinister plot to dumb down the human race to make planet Earth that much more vulnerable to an alien invasion that was called off due to the colossal failure of this motion picture at the box office.

     Yor, the Hunter from the Future is the story of an extremely blond barbarian who, despite being in a tribe of darker skinned barbarians, never dreamed that he was adopted. Despite the obvious fact that Yor is no genius, even he came to believe that his origins were not of that world. Central to his doubts about his origins is the medallion that he wears and the desert goddess that he hears about who allegedly wears a medallion just like his. This fact really bothers Yor since he always thought that his medallion was unique. Bravely, Yor steps out in the unknown to find the desert goddess and see if her medallion really is the same as his.

     Interestingly, whenever Yor enters unfamiliar territory, a cheesy rock song is blared: "YOR! He's the Hunter from the Future!  & Yor swore he's their man!" When you hear lyrics like that, you know that you are in for a really cheesy viewing experience. One of Yor's first battles is with the head of a dinosaur, but you never see the beast's body. Yor also rides a pterodactyl. Yor fights dinosaurs, hordes of desert zombies and sex crazed ape men among other perils.

     Yor somehow manages to spread fear and havoc all by his lonesome. Every village he enters winds up getting destroyed. Nothing whether it be human or monster can stand up to the mighty Yor. However, just when it looks as if this flick is going to witness a final victory by Yor, there is a last minute glitch. You see, right in the midst of this primitive, untamed world, there is a futuristic society ruled by some guy who looks like Darth Vader who aims at conquering the primitive planet with advanced weapons of super science. Talk about a massive violation of the suspension of disbelief.

     Given the above facts about the sheer badness of Yor, the Hunter from the Future , you would think that no film festival would ever include it except as a joke. You would also be wrong. At the last minute, the staff at the Flashback Weekend 2005 horror film festival held in the Chicago area decided to cancel one of the previously advertised/scheduled horror movies to show Yor, the Hunter from the Future in its place. This was yet another instance of Anchor Bay Entertainment's mishandling of the festival that has led to many horror flick fans in the Chicago area deciding that they do not ever plan on going to Flashback Weekend again as long as Anchor Bay runs it.

     In any event, Yor, the Hunter from the Future is a movie to avoid like a plague. Unless, of course, you enjoy watching cinematic train wrecks.

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Website Reviews:


2xs Industries http://www.2xsindustries.com/
     Remember the old Avalon Hill wargaming company?  2XS Industries is your leading source for game counters and game variants for Avalon Hill titles.

Ant's Quality Foraged Links (AQFL)  http://www.aqfl.net/
     Ant's Quality Foraged Links (AQFL) is a blog featuring news, opinion and just plain speculation concerning computer gaming and whatever other subjects that appeal to the fiendish minds of the mysterious Ant and his sinister accomplice Mousey.

Chaosium  http://www.chaosium.com/
     Chaosium is a leading publisher of games and books of a strictly RPG nature.

Knights of the Galaxy (KOG)  http://www.angelfire.com/nc/broomcloset/knights/frame1.html
     The Knights of the Galaxy (KOG) was a clan that was originally intended to be a multigame outfit, but for all practical purposes its operations was limited to TDZK.  It featured a recruitment/training clan, the Crusaders of the Galaxy (COG) and a second such clan the SPQR.  The KOG was an unique clan that operated on the highest principles of chivalry and honor.  Its web pages offer resources and ideas for other clans to abide by.  Although neither  the KOG/COG/SPQR alliance or the game of TDZK are still in operation, its legacy and reputation remain to this very day

RPG Bloggers Network  http://www.rpgbloggers.com/
     The RPG Bloggers Network takes feeds from RPG-oriented blogs that deal with RPG's and presents the posts on its website.  The website also carries links to those blogs.

Real Role-Playing http://www.rpgrm.com/rmsmf/
     Real Role-Playing is a RPG website that caters to fans of non d20 games.  Features include Play By Post, a very busy forum, articles and downloads.  Everything on the RRP website is completely free.

Texas Navy Association, The https://texasnavy.org/
     The Texas Navy Association exists to document the existence of the Navy of the Republic of Texas during the Nineteenth Century.  Also covers U.S. Navy ships named after persons from Texas and places in Texas.
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Letters Of Comment:


From: Dale Speirs
            Calgary, Alberta


You were wondering about the lack of zines by fans of historical, romance, and western (hrw) fiction.  I suspect they use blogs rather than pdfs.  

Each August I attend the Calgary readercon When Words Collide, which includes all genres of fiction.  Fans of hrw fiction are everywhere, pack the panels on their subjects, and gush over authors.  But none of them seem to be involved in convention running.  Their absence from zinedom seems to be due to an inability to write extended essays, as opposed to snippy paragraphs on blogs.  

My zine OPUNTIA has run considerable Canadian SF fanhistory over the years.  I have scanned all the back issues but haven't posted them all online at efanzines.com and fanac.org.  Both Websites have a cumulative subject index of OPUNTIA but no one seems to use it.  I will gradually post all the back issues online but if anyone asks me for a specific issue, I will post it.

[Only problem with that is I have come across only a few hrw fiction oriented blogs that were written by fans, not authors.  Chief among these is the Western Fiction Review that offers in-depth reviews, but hardly any "snippy paragraphs."  This raises the question of why fandom arose among fans of sci-fi, fantasy and horror, but not among fans of other genres.  As for your back issues index, be careful of what you wish for, you might just get it.]


1706-24 Eva Rd.
Etobicoke, ON
CANADA M9C 2B2

July 15, 2015

Dear Charles:

Thank you for Fornax 3. It's time to take the time to respond with a letter of comment, and see if anything intelligent comes out of the process. One never knows.

For me, I grew up in a small town, and when my mother went to the library to find some interesting reading, she brought home SF anthologies, edited by Gold, Asimov, Carr and others, and I'd devour them. That's where I found out about fandom, Worldcons and Hugos. When I arrived in Toronto many decades ago, local fans were good enough to tell me what was happening, and what they were involved in, and that's how I learned about conventions, apas and fanzines.

I hope you're right about GamerGate. Brianna and Frank never deserved that kind of harassment, and I hope no one ever has to go through that kind of thing again.

If doing away with the Rebel flag makes some people happy, and solves a problem or two, then keep it gone. Same thing goes if its disappearance eases discomfort.

I always have enjoyed almost all of the fanzines I receive in the mail or download from eFanzines.com, and that definitely includes Robert Jennings' Fadeaway. I have tried to get copies or e-copies of Michelle Zellich's the Insider, without luck. That's okay, I have more than enough fanzines to keep me occupied and happy.

Canada annexed by the US? Won't happen. The US government can barely manage its own land, and no one here, regardless of politics, would want US citizenship any time soon.

This might not be much, but it is what I have right now. I will get this to you as soon as possible right now, and please do keep the zines coming.

       Yours, Lloyd Penney.


[In my case, the biggest city that I've ever lived in was Little Rock, AR.  Like all Southern cities, it had far fewer sci-fans than its size would indicate.  For instance, before Barnes & Noble came to town in 1998, there were very few sci-fi books to be found anywhere.  Even the local Books a Million store that would close by New Year's Day 2000 had no more than a few dozen sci-fi books.  Since I'm not especially eager to move to a big city with all the attendant traffic jams, its likely that I will never have the kind of fandom experience that you enjoyed.]